FROM VISION TO REALITY
AAA Game Designer based in Melbourne, Australia (previously Montreal, Canada).
13+ years industry experience at some of the top studios in North America and Australia.
Lead Game Designer on Shadow Of The Tomb Raider.
Full-cycle Consulting Services. Mentor at CG Spectrum Online.
ABOUT
My passions are management, leadership, mentoring and direction. Through roles such as Lead Game Designer (Shadow Of The Tomb Raider), Game Design Mentor (CG Spectrum) and Design Director (Consulting), I have provided the design direction, tools and methods for others to succeed.
As a manager, my strong collaborative, interdepartmental communication and mentoring skills ensure features are embraced by all departments and designers become the best they can be. I am also highly proactive at identifying issues before they occur.
As a designer, I am always striving for excellence in three core areas – the creativity to look beyond cliché but keep the audience in mind, excellent communication and the attention to detail to see features through to the end.
My joy is seeing a vision embraced – defining it, sharing it, empowering the team to make it better – and celebrating when they do. In this way it has often been possible in my career to reach that holy grail of game development – teams which almost make games ‘by themselves’.
I strongly believe in passionate, collaborative discourse and checking ego at the door to make the best games possible.



KEY FACTS
Location: Melbourne, Australia
Nationalities
- Australian (birth)
- Canadian (citizen by naturalization)
Industry Experience
- 13+ years
Key Roles
- Design Director
- Lead Game Designer
- Game Design Mentor
Specialties
- Management & Direction
- Leadership & Mentorship
- AAA Vision setting
- Clear & Vibrant Communication
- Rational Systems Design
- SP & MP Level Design
- Combat Systems & Encounter Design
- Puzzle Systems & Level Design
- Meta-game & Economy Design
- Agile Scheduling and Production
Companies
- Square-Enix
- Eidos
- Activision
- Codemasters
- CG Spectrum
- Mighty Serious
Notable IP
- Tomb Raider
- Hitman
- Spider-Man
- Codemasters Cricket
- Frank Miller’s Sin City
Education
- Adv. Diploma of Prof. Game Dev. (Software Dev.)
– AIE Melbourne (2006) - Bachelor Of Applied Science.
(Software Eng.)
– RMIT Melbourne (2000)
Mentoring Experience
- CG Spectrum